5e Encounter Builder & Calculator

This 5e encounter calculator adds up your monsters' XP and compares it with your party's budget. Under the 2024 rules the total is checked against Low, Moderate and High budgets per character; under the 2014 rules it is multiplied by the number of monsters and compared with the Easy, Medium, Hard and Deadly thresholds.

Party

    Monsters

      XP budget per character (2024 rules)

      LevelLowModerateHigh
      15075100
      2100150200
      3150225400
      4250375500
      55007501,100
      66001,0001,400
      77501,3001,700
      81,0001,7002,100
      91,3002,0002,600
      101,6002,3003,100
      111,9002,9004,100
      122,2003,7004,700
      132,6004,2005,400
      142,9004,9006,200
      153,3005,4007,800
      163,8006,1009,800
      174,5007,20011,700
      185,0008,70014,200
      195,50010,70017,200
      206,40013,20022,000

      XP thresholds per character (2014 rules)

      LevelEasyMediumHardDeadly
      1255075100
      250100150200
      375150225400
      4125250375500
      52505007501,100
      63006009001,400
      73507501,1001,700
      84509001,4002,100
      95501,1001,6002,400
      106001,2001,9002,800
      118001,6002,4003,600
      121,0002,0003,0004,500
      131,1002,2003,4005,100
      141,2502,5003,8005,700
      151,4002,8004,3006,400
      161,6003,2004,8007,200
      172,0003,9005,9008,800
      182,1004,2006,3009,500
      192,4004,9007,30010,900
      202,8005,7008,50012,700

      Encounter multipliers (2014 rules)

      Number of monsters123–67–1011–1415+
      Multiply XP by×1×1.5×2×2.5×3×4

      Monster XP by challenge rating

      CRXPCRXPCRXP
      0101/8251/450
      1/210012002450
      370041,10051,800
      62,30072,90083,900
      95,000105,900117,200
      128,4001310,0001411,500
      1513,0001615,0001718,000
      1820,0001922,0002025,000
      2133,0002241,0002350,000
      2462,0002575,0002690,000
      27105,00028120,00029135,000
      30155,000

      How challenge rating and encounter difficulty work

      Challenge rating: Every monster has a challenge rating (CR) and an XP value. CR is a rough guide to the party level the monster is a fair fight for on its own, not a precise power score; action economy, terrain and abilities matter a lot.

      2024 rules: Add up the XP of every monster, then compare it with the party's combined budget for the difficulty you want. There is no multiplier for the number of monsters.

      2014 rules: Add up the monster XP, multiply it by a factor that grows with the number of monsters (×1 for one, up to ×4 for fifteen or more), and compare the adjusted total with the party's combined thresholds. Parties of fewer than three or six or more characters shift the multiplier one step. When the fight starts, roll it in the initiative tracker.

      5e Encounter Builder & Calculator FAQ

      What is a 5e encounter builder?

      An encounter builder adds up the XP of the monsters you plan to use and compares it with your party's budget, so you know whether a fight will be easy or deadly before you run it. This one checks the result against both the 2024 and 2014 rules.

      How do you calculate encounter difficulty in 5e?

      Add the XP of every monster. In the 2024 rules, compare that total with the party's XP budget for Low, Moderate or High difficulty. In the 2014 rules, multiply it by the encounter multiplier for the number of monsters and compare it with the Easy, Medium, Hard and Deadly thresholds.

      What does CR mean in D&D?

      CR means challenge rating. It is a rough measure of how dangerous a monster is, roughly the level of a party of four that can face it alone. Each CR has a fixed XP value, from 10 XP at CR 0 to 155,000 XP at CR 30.

      Why are 2014 and 2024 results different?

      The 2014 rules make groups of monsters count for more XP using multipliers, while the 2024 rules use plain XP against a larger budget. The same fight can land in a different difficulty band under each system.

      Is a "High" or "Deadly" encounter going to kill the party?

      Not necessarily. These bands describe how taxing a fight is likely to be. Monster abilities, terrain, surprise and how many fights the party has already had that day all change the real danger.

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