5e Encounter Builder & Calculator
This 5e encounter calculator adds up your monsters' XP and compares it with your party's budget. Under the 2024 rules the total is checked against Low, Moderate and High budgets per character; under the 2014 rules it is multiplied by the number of monsters and compared with the Easy, Medium, Hard and Deadly thresholds.
Party
Monsters
XP budget per character (2024 rules)
| Level | Low | Moderate | High |
|---|---|---|---|
| 1 | 50 | 75 | 100 |
| 2 | 100 | 150 | 200 |
| 3 | 150 | 225 | 400 |
| 4 | 250 | 375 | 500 |
| 5 | 500 | 750 | 1,100 |
| 6 | 600 | 1,000 | 1,400 |
| 7 | 750 | 1,300 | 1,700 |
| 8 | 1,000 | 1,700 | 2,100 |
| 9 | 1,300 | 2,000 | 2,600 |
| 10 | 1,600 | 2,300 | 3,100 |
| 11 | 1,900 | 2,900 | 4,100 |
| 12 | 2,200 | 3,700 | 4,700 |
| 13 | 2,600 | 4,200 | 5,400 |
| 14 | 2,900 | 4,900 | 6,200 |
| 15 | 3,300 | 5,400 | 7,800 |
| 16 | 3,800 | 6,100 | 9,800 |
| 17 | 4,500 | 7,200 | 11,700 |
| 18 | 5,000 | 8,700 | 14,200 |
| 19 | 5,500 | 10,700 | 17,200 |
| 20 | 6,400 | 13,200 | 22,000 |
XP thresholds per character (2014 rules)
| Level | Easy | Medium | Hard | Deadly |
|---|---|---|---|---|
| 1 | 25 | 50 | 75 | 100 |
| 2 | 50 | 100 | 150 | 200 |
| 3 | 75 | 150 | 225 | 400 |
| 4 | 125 | 250 | 375 | 500 |
| 5 | 250 | 500 | 750 | 1,100 |
| 6 | 300 | 600 | 900 | 1,400 |
| 7 | 350 | 750 | 1,100 | 1,700 |
| 8 | 450 | 900 | 1,400 | 2,100 |
| 9 | 550 | 1,100 | 1,600 | 2,400 |
| 10 | 600 | 1,200 | 1,900 | 2,800 |
| 11 | 800 | 1,600 | 2,400 | 3,600 |
| 12 | 1,000 | 2,000 | 3,000 | 4,500 |
| 13 | 1,100 | 2,200 | 3,400 | 5,100 |
| 14 | 1,250 | 2,500 | 3,800 | 5,700 |
| 15 | 1,400 | 2,800 | 4,300 | 6,400 |
| 16 | 1,600 | 3,200 | 4,800 | 7,200 |
| 17 | 2,000 | 3,900 | 5,900 | 8,800 |
| 18 | 2,100 | 4,200 | 6,300 | 9,500 |
| 19 | 2,400 | 4,900 | 7,300 | 10,900 |
| 20 | 2,800 | 5,700 | 8,500 | 12,700 |
Encounter multipliers (2014 rules)
| Number of monsters | 1 | 2 | 3–6 | 7–10 | 11–14 | 15+ |
|---|---|---|---|---|---|---|
| Multiply XP by | ×1 | ×1.5 | ×2 | ×2.5 | ×3 | ×4 |
Monster XP by challenge rating
| CR | XP | CR | XP | CR | XP |
|---|---|---|---|---|---|
| 0 | 10 | 1/8 | 25 | 1/4 | 50 |
| 1/2 | 100 | 1 | 200 | 2 | 450 |
| 3 | 700 | 4 | 1,100 | 5 | 1,800 |
| 6 | 2,300 | 7 | 2,900 | 8 | 3,900 |
| 9 | 5,000 | 10 | 5,900 | 11 | 7,200 |
| 12 | 8,400 | 13 | 10,000 | 14 | 11,500 |
| 15 | 13,000 | 16 | 15,000 | 17 | 18,000 |
| 18 | 20,000 | 19 | 22,000 | 20 | 25,000 |
| 21 | 33,000 | 22 | 41,000 | 23 | 50,000 |
| 24 | 62,000 | 25 | 75,000 | 26 | 90,000 |
| 27 | 105,000 | 28 | 120,000 | 29 | 135,000 |
| 30 | 155,000 |
How challenge rating and encounter difficulty work
Challenge rating: Every monster has a challenge rating (CR) and an XP value. CR is a rough guide to the party level the monster is a fair fight for on its own, not a precise power score; action economy, terrain and abilities matter a lot.
2024 rules: Add up the XP of every monster, then compare it with the party's combined budget for the difficulty you want. There is no multiplier for the number of monsters.
2014 rules: Add up the monster XP, multiply it by a factor that grows with the number of monsters (×1 for one, up to ×4 for fifteen or more), and compare the adjusted total with the party's combined thresholds. Parties of fewer than three or six or more characters shift the multiplier one step. When the fight starts, roll it in the initiative tracker.
5e Encounter Builder & Calculator FAQ
What is a 5e encounter builder?
An encounter builder adds up the XP of the monsters you plan to use and compares it with your party's budget, so you know whether a fight will be easy or deadly before you run it. This one checks the result against both the 2024 and 2014 rules.
How do you calculate encounter difficulty in 5e?
Add the XP of every monster. In the 2024 rules, compare that total with the party's XP budget for Low, Moderate or High difficulty. In the 2014 rules, multiply it by the encounter multiplier for the number of monsters and compare it with the Easy, Medium, Hard and Deadly thresholds.
What does CR mean in D&D?
CR means challenge rating. It is a rough measure of how dangerous a monster is, roughly the level of a party of four that can face it alone. Each CR has a fixed XP value, from 10 XP at CR 0 to 155,000 XP at CR 30.
Why are 2014 and 2024 results different?
The 2014 rules make groups of monsters count for more XP using multipliers, while the 2024 rules use plain XP against a larger budget. The same fight can land in a different difficulty band under each system.
Is a "High" or "Deadly" encounter going to kill the party?
Not necessarily. These bands describe how taxing a fight is likely to be. Monster abilities, terrain, surprise and how many fights the party has already had that day all change the real danger.
Related
- DnD Initiative Tracker
- DnD Loot Generator
- How to Play D&D: A Beginner's Guide
Other dice
- 3D Dice Roller
- Roll a d2
- Roll a d3
- Roll a d4
- Roll a d6
- Roll a d8
- Roll a d10
- Roll a d12
- Roll a d20
- Roll a d100
- Roll a d1000
About this roller
DnD Dice Roller (dnddiceroller.org) rolls every die with your browser's cryptographically secure random number generator, crypto.getRandomValues, and uses rejection sampling so every face is exactly equally likely. The 3D dice only animate a result that has already been decided this way; the physics never picks the number. Rolls happen on your device and are never sent to our server.
The site is built and maintained by Farooq Choudhary at Ozeito, which also publishes the DnD Dice Roller app for Android and iOS. Found a problem? Contact us.
Wizards of the Coast LLC is the trademark holder for Dungeons & Dragons, Wizards of the Coast, and their respective logos worldwide.
Wizards of the Coast LLC does not support, endorse, approve, or have any affiliation with DnD Dice Roller. According to the Wizards of the Coast LLC's Fan Site Policy, DnD Dice Roller may use its trademarks and other intellectual property. Please visit Wizards of the Coast's website at www.wizards.com if you want additional information about the company, its trademarks, or other intellectual property.
Contains content from the System Reference Document 5.1 and 5.2 by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License.