Cleric Spell List 5e
The 2024 SRD 5.2 gives clerics 109 spells: 7 cantrips and 102 leveled spells from 1st to 9th level. Clerics are prepared casters, so they can pick any spell on this list for which they have slots and swap their choices after every long rest, plus their domain spells.
Clerics don't learn spells one at a time. Their god gives them access to the entire cleric list, and after each long rest they choose which spells to prepare. In the 2014 rules the number is Wisdom modifier plus cleric level; in the 2024 rules it comes from a fixed column in the class table. Your subclass adds domain spells that are always prepared and don't count against that number. Wisdom is your spellcasting ability for attack rolls and save DCs.
Low-level cleric play leans on three spells. Bless adds 1d4 to three allies' attacks and saves, which is better than most damage spells. Healing Word is a bonus action at range that picks a downed friend back up (2d4 plus Wisdom in 2024, 1d4 in 2014). Guiding Bolt deals 4d6 radiant, 14 on average, and gives the next attack advantage. At 3rd level Spiritual Weapon adds bonus-action damage, and at 5th level Spirit Guardians becomes your main fight spell.
One mistake to avoid: Bless, Spirit Guardians and (in the 2024 rules) Spiritual Weapon all need concentration, so you can only run one at a time. Pick the one that fits the fight and keep a non-concentration option like Sacred Flame or Guiding Bolt for your action.
Cleric spells by level (109 in the SRD)
| Level | Spells | Count |
|---|---|---|
| Cantrip | Guidance (C), Light, Mending, Resistance (C), Sacred Flame, Spare the Dying, Thaumaturgy | 7 |
| 1 | Bane (C), Bless (C), Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good (C), Detect Magic (C), Detect Poison and Disease (C), Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith (C) | 15 |
| 2 | Aid, Augury, Blindness/Deafness, Calm Emotions (C), Continual Flame, Enhance Ability (C), Find Traps, Gentle Repose, Hold Person (C), Lesser Restoration, Locate Object (C), Prayer of Healing, Protection from Poison, Silence (C), Spiritual Weapon (C), Warding Bond, Zone of Truth | 17 |
| 3 | Animate Dead, Beacon of Hope (C), Bestow Curse (C), Clairvoyance (C), Create Food and Water, Daylight, Dispel Magic, Glyph of Warding, Magic Circle, Mass Healing Word, Meld into Stone, Protection from Energy (C), Remove Curse, Revivify, Sending, Speak with Dead, Spirit Guardians (C), Tongues, Water Walk | 19 |
| 4 | Aura of Life (C), Banishment (C), Control Water (C), Death Ward, Divination, Freedom of Movement, Guardian of Faith, Locate Creature (C), Stone Shape | 9 |
| 5 | Commune, Contagion, Dispel Evil and Good (C), Flame Strike, Geas, Greater Restoration, Hallow, Insect Plague (C), Legend Lore, Mass Cure Wounds, Planar Binding, Raise Dead, Scrying (C) | 13 |
| 6 | Blade Barrier (C), Create Undead, Find the Path (C), Forbiddance, Harm, Heal, Heroes' Feast, Planar Ally, Sunbeam (C), True Seeing, Word of Recall | 11 |
| 7 | Conjure Celestial (C), Divine Word, Etherealness, Fire Storm, Plane Shift, Regenerate, Resurrection, Symbol | 8 |
| 8 | Antimagic Field (C), Control Weather (C), Earthquake (C), Holy Aura (C), Sunburst | 5 |
| 9 | Astral Projection, Gate (C), Mass Heal, Power Word Heal, True Resurrection | 5 |
(C) = concentration. Every spell links to its own page with the rules, a 2014 vs 2024 comparison and a dice roller where the spell rolls dice.
Cantrips
- Guidance
- Light
- Mending
- Resistance
- Sacred Flame
- Spare the Dying
- Thaumaturgy
1st-level spells
- Bane
- Bless
- Command
- Create or Destroy Water
- Cure Wounds
- Detect Evil and Good
- Detect Magic
- Detect Poison and Disease
- Guiding Bolt
- Healing Word
- Inflict Wounds
- Protection from Evil and Good
- Purify Food and Drink
- Sanctuary
- Shield of Faith
2nd-level spells
- Aid
- Augury
- Blindness/Deafness
- Calm Emotions
- Continual Flame
- Enhance Ability
- Find Traps
- Gentle Repose
- Hold Person
- Lesser Restoration
- Locate Object
- Prayer of Healing
- Protection from Poison
- Silence
- Spiritual Weapon
- Warding Bond
- Zone of Truth
3rd-level spells
- Animate Dead
- Beacon of Hope
- Bestow Curse
- Clairvoyance
- Create Food and Water
- Daylight
- Dispel Magic
- Glyph of Warding
- Magic Circle
- Mass Healing Word
- Meld into Stone
- Protection from Energy
- Remove Curse
- Revivify
- Sending
- Speak with Dead
- Spirit Guardians
- Tongues
- Water Walk
4th-level spells
- Aura of Life
- Banishment
- Control Water
- Death Ward
- Divination
- Freedom of Movement
- Guardian of Faith
- Locate Creature
- Stone Shape
5th-level spells
- Commune
- Contagion
- Dispel Evil and Good
- Flame Strike
- Geas
- Greater Restoration
- Hallow
- Insect Plague
- Legend Lore
- Mass Cure Wounds
- Planar Binding
- Raise Dead
- Scrying
6th-level spells
- Blade Barrier
- Create Undead
- Find the Path
- Forbiddance
- Harm
- Heal
- Heroes' Feast
- Planar Ally
- Sunbeam
- True Seeing
- Word of Recall
7th-level spells
- Conjure Celestial
- Divine Word
- Etherealness
- Fire Storm
- Plane Shift
- Regenerate
- Resurrection
- Symbol
8th-level spells
- Antimagic Field
- Control Weather
- Earthquake
- Holy Aura
- Sunburst
9th-level spells
- Astral Projection
- Gate
- Mass Heal
- Power Word Heal
- True Resurrection
Cleric spell list FAQ
How many spells are on the cleric spell list in 5e?
The 2024 SRD 5.2 has 109 cleric spells: 7 cantrips and 102 spells of 1st to 9th level. The full Player's Handbook and other books add more.
Do clerics know every spell on their list?
Effectively yes. A cleric can prepare any cleric spell of a level they have slots for, and changes the prepared list after a long rest. Domain spells are always prepared on top of that.
What is the best cleric healing spell at low levels?
Healing Word is usually best because it is a bonus action with a 60-foot range, so you can revive a downed ally and still attack. Cure Wounds heals more (2d8 in 2024) but needs touch and your action.
Does Spiritual Weapon need concentration?
In the 2014 rules it does not. In the 2024 rules Spiritual Weapon requires concentration, so it no longer stacks with Bless or Spirit Guardians.
Related
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