Fireball 5e

Fireball deals 8d6 fire damage, an average of 28, to every creature in a 20-foot-radius sphere centered on a point within 150 feet. Each creature makes a Dexterity saving throw and takes half damage on a success. Casting it with a slot above 3rd adds 1d6 per level, so a 5th-level Fireball deals 10d6.

Pick a slot and press Roll.

Fireball at a glance

Level3rd-level evocation
Casting time1 action
Range150 feet (20-foot-radius sphere)
ComponentsV, S, M (a tiny ball of bat guano and sulfur)
DurationInstantaneous
ClassesSorcerer, Wizard
ResolutionDexterity saving throw; half damage on a success
Damage typeFire

Fireball damage by slot level

SlotDiceMinAverageMax
3rd-level slot8d682848
4th-level slot9d6931.554
5th-level slot10d6103560
6th-level slot11d61138.566
7th-level slot12d6124272
8th-level slot13d61345.578
9th-level slot14d6144984

How Fireball works

How it works: You pick a point within 150 feet and a burst of flame fills a 20-foot-radius sphere around it. Every creature in the area makes a Dexterity saving throw against your spell save DC. A creature takes 8d6 fire damage on a failed save, or half as much on a success. Roll the damage once and apply it to everyone in the blast.

Damage range: 8d6 runs from 8 to 48, with an average of 28. A creature that succeeds on its save takes half the rolled total, rounded down, so 14 on an average roll.

Upcasting: Each slot level above 3rd adds 1d6. A 4th-level slot deals 9d6 (average 31.5) and a 9th-level slot deals 14d6 (average 49).

Side effects: Flammable objects in the area that are not being worn or carried catch fire. Watch out for allies: the sphere hits every creature inside it, friend or foe, unless a feature such as the Sculpt Spells option of an evoker wizard protects them.

Fireball: 2014 vs 2024 rules

2014 PHB2024 PHB
Damage8d6 fire8d6 fire
Upcasting+1d6 per slot above 3rd+1d6 per slot above 3rd
Area20-foot-radius sphere20-foot-radius sphere
SaveDexterity, half on successDexterity, half on success

Fireball FAQ

How much damage does Fireball do in 5e?

Fireball deals 8d6 fire damage at 3rd level, which ranges from 8 to 48 and averages 28. Creatures that pass the Dexterity save take half.

How much damage does an upcast Fireball do?

Add 1d6 per slot level above 3rd: 9d6 at 4th (average 31.5), 10d6 at 5th (average 35) and 14d6 at 9th (average 49).

Do you roll Fireball damage separately for each creature?

No. You roll the damage once and every creature in the area takes that amount, or half of it if it succeeds on its save.

Can Fireball hurt your allies?

Yes. It affects every creature in the 20-foot-radius sphere, including your party, unless something like the evoker wizard's Sculpt Spells feature shields them.

Related

Other 3rd-level spells

Rules are summarised in our own words; monster stat blocks are reproduced from the SRD. This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License. Card icons by Lorc and Delapouite from game-icons.net, licensed under CC BY 3.0.

Wizards of the Coast LLC is the trademark holder for Dungeons & Dragons, Wizards of the Coast, and their respective logos worldwide.

Wizards of the Coast LLC does not support, endorse, approve, or have any affiliation with DnD Dice Roller. According to the Wizards of the Coast LLC's Fan Site Policy, DnD Dice Roller may use its trademarks and other intellectual property. Please visit Wizards of the Coast's website at www.wizards.com if you want additional information about the company, its trademarks, or other intellectual property.

Contains content from the System Reference Document 5.1 and 5.2 by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License.