Lemure 5e
The lemure is the lowest devil of the Nine Hells: a Medium fiend of challenge rating 0 (10 XP) with AC 9, 9 hit points and a 20-foot speed in the 2024 rules. Its Vile Slime has a +2 bonus and deals 2 (1d4) poison damage. It is immune to fire and poison and revives in Hell unless killed properly.
Press a button to roll for the lemure.
Lemure stat block
Medium Fiend, Lawful evil
| Armor Class | 9 |
| Hit Points | 9 (2d8) |
| Speed | 20 ft. |
| Challenge | 0 (10 XP; proficiency bonus +2) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (−3) | 11 (+0) | 1 (−5) | 11 (+0) | 3 (−4) |
- Resistances: cold
- Damage immunities: fire, poison
- Condition immunities: Charmed, Frightened, Poisoned
- Senses: Darkvision 120 ft. (unimpeded by magical darkness), Passive Perception 10
- Languages: Understands Infernal but can’t speak
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
How to run the lemure
Fodder in bulk: Lemures are mindless and slow, so they come in waves. They can't be charmed or frightened, see through magical darkness out to 120 feet and simply shuffle forward. Twenty of them filling a corridor in Avernus is the image to aim for. Keep the numbers sane with the encounter calculator, because twenty CR 0 creatures still add up.
The fire trap: Players love to drop a Fireball on a crowd. Against lemures it does nothing, because they are immune to fire. Thunder works: a Thunderwave averages 9 damage, exactly a lemure's hit points, and kills each one it catches 56% of the time on a failed save. Radiant cantrips and plain weapons are fine too.
Making them stay dead: A lemure killed in the Nine Hells comes back with full hit points in 1d10 days. In the 2024 rules, it stays dead if the killer was under a Bless spell or if holy water is sprinkled on the remains. A cleric who opens with Bless before a lemure swarm solves two problems at once.
Lemure: 2014 vs 2024
| 2014 Monster Manual | 2024 Monster Manual / SRD 5.2 | |
|---|---|---|
| Armor Class | 7 | 9 |
| Hit points | 13 (3d8) | 9 (2d8) |
| Speed | 15 ft. | 20 ft. |
| Attack | Fist, +3 to hit, 2 (1d4) bludgeoning | Vile Slime, +2 to hit, 2 (1d4) poison |
| Permanent death | Killed by a good-aligned creature under Bless, or holy water on remains | Killed by a creature under Bless, or holy water on remains |
Lemure FAQ
How do you permanently kill a lemure?
Kill it while under the effects of a Bless spell, or sprinkle holy water on its remains. Otherwise a lemure that dies in the Nine Hells returns in 1d10 days. In the 2014 rules the killer also had to be good-aligned.
Is a lemure immune to fire?
Yes. Lemures are immune to fire and poison damage and resistant to cold in both editions.
What CR is a lemure?
A lemure is challenge rating 0 and worth 10 XP.
Can a lemure talk?
No. It understands Infernal but can't speak, and its Intelligence is 1.
Related
Monsters of similar challenge
- Dretch (CR 1/4)
- Gnoll Warrior (CR 1/2)
- Sahuagin Warrior (CR 1/2)
- Imp (CR 1)
- Quasit (CR 1)
Rules are summarised in our own words; monster stat blocks are reproduced from the SRD. This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License. Card icons by Lorc and Delapouite from game-icons.net, licensed under CC BY 3.0.
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Contains content from the System Reference Document 5.1 and 5.2 by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License.