Wight 5e
The wight is a Medium undead of challenge rating 3 (700 XP) with AC 14, 82 hit points and a 30-foot speed in the 2024 rules. It makes two attacks with its Necrotic Sword or Necrotic Bow at +4, each dealing 6 (1d8 + 2) plus 4 (1d8) necrotic damage, and Life Drain lowers a target's hit point maximum.
Press a button to roll for the wight.
Wight stat block
Medium Undead, Neutral evil
| Armor Class | 14 |
| Hit Points | 82 (11d8 + 33) |
| Speed | 30 ft. |
| Challenge | 3 (700 XP; proficiency bonus +2) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
- Saves and skills: Perception +3, Stealth +4
- Resistances: necrotic
- Damage immunities: poison
- Condition immunities: Exhaustion, Poisoned
- Senses: Darkvision 60 ft., Passive Perception 13
- Languages: Common plus one other language
Traits
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
How to run the wight
Sword or bow: A wight can mix its Necrotic Sword and Necrotic Bow freely, so it shoots at range 150 feet while the party closes and draws its blade when they arrive. Each attack averages 10.5 damage and hits AC 15 half the time. It has darkvision but Sunlight Sensitivity, so it fights in tombs, barrows and at night.
Drain the living: In melee it trades one attack for Life Drain. In the 2024 rules this is a DC 13 Constitution save, not an attack roll, so heavy armor doesn't help; a character with a +2 Constitution save fails half the time. A failure deals 6 (1d8 + 2) necrotic damage and cuts the target's hit point maximum by the same amount. A humanoid killed this way rises as a zombie under the wight's control a day later, up to twelve at a time.
How to counter it: Drag it into sunlight, where it has disadvantage on attack rolls and ability checks. It resists necrotic damage, so chill touch is a poor choice, while radiant damage such as sacred flame works well. Run a wight with a few zombies and track them in the initiative tracker.
Wight: 2014 vs 2024
| 2014 Monster Manual | 2024 Monster Manual / SRD 5.2 | |
|---|---|---|
| Hit points | 45 (6d8 + 18) | 82 (11d8 + 33) |
| Weapons | Longsword (+4, 6 (1d8 + 2) slashing) or Longbow (+4, 6 (1d8 + 2) piercing) | Necrotic Sword or Necrotic Bow (+4, 6 (1d8 + 2) plus 4 (1d8) necrotic) |
| Life Drain | Melee attack, +4, 5 (1d6 + 2) necrotic; DC 13 Constitution save or max HP reduced | DC 13 Constitution save; on a failure 6 (1d8 + 2) necrotic and max HP reduced |
| Resistances | Necrotic; nonmagical, nonsilvered weapons | Necrotic |
| Challenge | 3 (700 XP) | 3 (700 XP) |
Wight FAQ
What CR is a wight in 5e?
A wight is challenge rating 3, worth 700 XP, in both the 2014 and 2024 rules.
What does a wight's Life Drain do?
In the 2024 rules a creature within 5 feet makes a DC 13 Constitution save. On a failure it takes 6 (1d8 + 2) necrotic damage and its hit point maximum drops by the damage taken.
Can a wight make zombies?
Yes. A humanoid slain by its Life Drain rises 24 hours later as a zombie under the wight's control, unless it is restored to life or its body is destroyed. A wight can control up to twelve zombies.
Is a wight weak to sunlight?
Sunlight doesn't damage it, but in sunlight it has disadvantage on attack rolls and ability checks in the 2024 rules.
Related
- DnD Initiative Tracker
- Sacred Flame 5e
- Ogre Zombie 5e
- All D&D monsters
Monsters of similar challenge
- Ghoul (CR 1)
- Specter (CR 1)
- Ghast (CR 2)
- Minotaur Skeleton (CR 2)
- Ogre Zombie (CR 2)
- Will-o’-Wisp (CR 2)
- Mummy (CR 3)
- Ghost (CR 4)
- Vampire Spawn (CR 5)
- Wraith (CR 5)
Rules are summarised in our own words; monster stat blocks are reproduced from the SRD. This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License. Card icons by Lorc and Delapouite from game-icons.net, licensed under CC BY 3.0.
Wizards of the Coast LLC is the trademark holder for Dungeons & Dragons, Wizards of the Coast, and their respective logos worldwide.
Wizards of the Coast LLC does not support, endorse, approve, or have any affiliation with DnD Dice Roller. According to the Wizards of the Coast LLC's Fan Site Policy, DnD Dice Roller may use its trademarks and other intellectual property. Please visit Wizards of the Coast's website at www.wizards.com if you want additional information about the company, its trademarks, or other intellectual property.
Contains content from the System Reference Document 5.1 and 5.2 by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License.