Chill Touch 5e

Chill Touch is a necromancy cantrip. In the 2024 rules you make a melee spell attack with a touch, dealing 1d10 necrotic damage, and the target can't regain hit points until the end of your next turn. In the 2014 rules it was a 120-foot ranged spell attack for 1d8. Damage dice increase at levels 5, 11 and 17.

Pick a level and press Roll.

Chill Touch at a glance

LevelCantrip necromancy
Casting time1 action
RangeTouch
ComponentsV, S
DurationInstantaneous
ClassesSorcerer, Warlock, Wizard
ResolutionMelee spell attack (2014: ranged spell attack)
Damage typeNecrotic

Chill Touch damage by character level (2024 rules)

LevelDiceMinAverageMax
Character level 1–41d1015.510
Level 5–102d1021120
Level 11–163d10316.530
Level 17–204d1042240

Chill Touch damage by character level (2014 rules)

LevelDiceMinAverageMax
Character level 1–41d814.58
Level 5–102d82916
Level 11–163d8313.524
Level 17–204d841832

How Chill Touch works

How it works (2024): Make a melee spell attack against a creature within your reach. On a hit it takes 1d10 necrotic damage and can't regain hit points until the end of your next turn..

How it worked (2014): The 2014 version created a ghostly skeletal hand at a creature within 120 feet. You made a ranged spell attack for 1d8 necrotic damage, and the target couldn't regain hit points until the start of your next turn. If the target was undead, it also had disadvantage on attack rolls against you until the end of your next turn.

Cantrip scaling: Like other damage cantrips, it gains a die at character levels 5, 11 and 17. In 2024 that is 1d10, 2d10, 3d10 and 4d10 (5.5, 11, 16.5 and 22 average). In 2014 it was 1d8 to 4d8 (4.5 to 18 average). You do not add your spellcasting modifier.

Tactics: The anti-healing rider is useful against trolls, vampires and enemies with healers behind them. The 2024 version hits harder but forces you into melee, so it suits melee casters such as a Bladesinger wizard or a Pact of the Blade warlock more than a back-line caster.

Chill Touch: 2014 vs 2024 rules

2014 PHB2024 PHB
Range120 feetTouch
AttackRanged spell attackMelee spell attack
Damage1d8 necrotic1d10 necrotic
No-healing riderUntil the start of your next turnUntil the end of your next turn
Undead riderUndead target has disadvantage on attacks against youRemoved
Duration1 roundInstantaneous

Chill Touch FAQ

How much damage does Chill Touch do in 5e?

In the 2024 rules it deals 1d10 necrotic damage (5.5 average) at levels 1-4, rising to 4d10 at level 17. In the 2014 rules it dealt 1d8, rising to 4d8.

Is Chill Touch melee or ranged?

In the 2024 rules it is a melee spell attack with a range of touch. In the 2014 rules it was a ranged spell attack with a 120-foot range.

What does Chill Touch do besides damage?

A creature it hits can't regain hit points until the end of your next turn (the start of your next turn in 2014). The 2014 version also gave undead targets disadvantage on attacks against you.

Does Chill Touch add my spellcasting modifier?

No. Chill Touch damage is just the dice, unless a class or subclass feature adds the modifier.

Related

Other cantrips

Rules are summarised in our own words; monster stat blocks are reproduced from the SRD. This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License. Card icons by Lorc and Delapouite from game-icons.net, licensed under CC BY 3.0.

Wizards of the Coast LLC is the trademark holder for Dungeons & Dragons, Wizards of the Coast, and their respective logos worldwide.

Wizards of the Coast LLC does not support, endorse, approve, or have any affiliation with DnD Dice Roller. According to the Wizards of the Coast LLC's Fan Site Policy, DnD Dice Roller may use its trademarks and other intellectual property. Please visit Wizards of the Coast's website at www.wizards.com if you want additional information about the company, its trademarks, or other intellectual property.

Contains content from the System Reference Document 5.1 and 5.2 by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 International License.