True Strike 5e
In the 2024 rules True Strike is a cantrip that makes one weapon attack using your spellcasting ability for the attack and damage rolls, and the damage can be radiant. It adds extra radiant damage of 1d6 at level 5, 2d6 at 11 and 3d6 at 17. The 2014 version only gave advantage on your next attack.
Pick a level and press Roll.
True Strike at a glance
| Level | Cantrip divination |
| Casting time | 1 action |
| Range | Self |
| Components | S, M (a weapon with which you have proficiency and that is worth 1+ CP) |
| Duration | Instantaneous |
| Classes | Bard, Sorcerer, Warlock, Wizard |
| Resolution | Weapon attack roll using your spellcasting ability |
| Damage type | Radiant (extra damage); weapon damage can be radiant or its normal type |
True Strike damage by character level
| Level | Dice | Min | Average | Max |
|---|---|---|---|---|
| Level 5–10: extra radiant damage on a hit | 1d6 | 1 | 3.5 | 6 |
| Level 11–16: extra radiant damage on a hit | 2d6 | 2 | 7 | 12 |
| Level 17–20: extra radiant damage on a hit | 3d6 | 3 | 10.5 | 18 |
How True Strike works
How it works (2024): As part of casting, you make one attack with the weapon used as the material component. The attack and damage rolls use your spellcasting ability instead of Strength or Dexterity, and you choose whether the hit deals radiant damage or the weapon's normal type. Roll the weapon's own damage die plus your spellcasting modifier as usual.
Cantrip scaling: From character level 5 a hit also deals extra radiant damage: 1d6 at level 5, 2d6 at level 11 and 3d6 at level 17. Levels 1 to 4 get no extra die. The roller on this page rolls only that extra radiant damage, not the weapon.
The 2014 version: The old True Strike dealt no damage. You spent your action and concentration to point at a target, and on your next turn you had advantage on your first attack roll against it. Trading a whole turn for advantage on one attack made it one of the weakest cantrips, which is why the 2024 rules rebuilt it.
Tactics: In 2024, True Strike lets a Charisma or Intelligence caster fight with a weapon without investing in Strength or Dexterity. Because it is a regular weapon attack, effects that trigger on a weapon hit can apply. It is a single attack, though, and doesn't combine with Extra Attack in the same action.
True Strike: 2014 vs 2024 rules
| 2014 PHB | 2024 PHB | |
|---|---|---|
| Effect | Advantage on your first attack roll against the target on your next turn | Make one weapon attack using your spellcasting ability |
| Damage | None | Weapon damage (radiant or normal type) plus extra radiant at levels 5+ |
| Scaling | None | +1d6 / 2d6 / 3d6 radiant at levels 5 / 11 / 17 |
| Range and duration | 30 feet; concentration, up to 1 round | Self; instantaneous |
| Components | S | S, M (a proficient weapon worth 1+ CP) |
True Strike FAQ
What does True Strike do in 2024?
You make one attack with a weapon you are proficient with, using your spellcasting ability for the attack and damage rolls. The damage can be radiant, and from level 5 it adds extra radiant dice.
How much extra damage does True Strike add?
Nothing at levels 1 to 4, then 1d6 radiant at level 5, 2d6 at level 11 and 3d6 at level 17, on top of the weapon's damage.
What did True Strike do in the 2014 rules?
It gave you advantage on your first attack roll against the target on your next turn. It dealt no damage and required concentration.
Does True Strike work with Extra Attack?
No. Casting True Strike is a Magic action that makes one attack, not the Attack action, so Extra Attack doesn't add more attacks to it.
Related
- Roll a d6
- Cantrips in 5e: How They Scale
- Hunter's Mark 5e
- Advantage and Disadvantage in 5e: How It Changes Your Odds
- All spell damage rollers
Other cantrips
- Acid Splash
- Chill Touch
- Dancing Lights
- Eldritch Blast
- Elementalism
- Fire Bolt
- Light
- Mage Hand
- Mending
- Message
- Minor Illusion
- Poison Spray
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